![]() This build is not much different from the priest build really. If you go with the perception over dexterity, a wand is a very good weapon to have as well, making it even easier to stay behind your tanks, and out of reach of most enemies. Wizards on the other hand are a bit more flexible - you can build them as back-line damage dealers, either with reach weapons like a staff or pike, focusing on might and intellect (for damage and spell AoE size/Duration) and either dexterity to lay down more spells quickly and put out a bit more damage, or perception if you want to go more on the control wizard side and focus on getting a lot of interrupts off on the enemy. Still, while not a bad build, i'd consider this a far from ideal one. he also won't be suffering from interrupts as much so he should still be able to get off his spells without too much trouble. the deflection this gives him makes him a bit more suited to stay as off-tank for longer, possibly with a shield + hatchet combo for added deflection. (Though early on before a respec you might want to put these points into perception for the accuracy so you actually hit stuff.)ĭurance doesn't really fit this template,as his might and intelligence are okay, but instead of dex/per he has a ton of resolve instead. They benefit from a high dex score as well so you can get off as much of your spells in the shortest time frame possible. PC Priests will need a high intellect for their AoE range and their spell durations, as well as a high might score if you want to use them as healers. Sure there are some ways to make a priest an at least decent off-tank, but even then i'd consider this to be something to do more for the early game when your priest does not have access to a lot of his spells yet - something to respec out of at a later point. Sure, a priest is quite versatile in what he can do for your party with all the spells he gets, but overall the priest build is quite limited in scope. ![]() So, I think that it's a balance that you have to determine for yourself.Ĭlick to expand.In some ways i feel like priests are more like pure casters then wizards. But as the game progressed and I have been (in my current party) using Durance more for his spellcasting than for his melee abilities, I've had him in lighter armors to give him a better recovery time. When I was constantly putting Durance into melee, I stuck with heavy armor and accepted the slow recovery time as the cost of doing business. As for armor, whether for Durance or any priest, I think that it depends on how much the priest is going to be in melee. ![]() And having more than one character capable of doing revivals is very nice when you're in the toughest battles when there's no guarantee that a single reviving capable character wouldn't be the one knocked out or would have expended his/her own revivals.ģ. Paladins can do this too, but only for a single character, whereas the priestly Revival spell is an area effect spell which can revive multiple characters. Plus, up around level 6, you have the Revival spell which revives unconscious characters. And the level 1 Withdraw spell slaps a character in an untouchable/untargetable bubble for 30-ish seconds, during which the character is regenerating on its own. Consecrated Ground (the spell effect that's on the Shod in Faith boots) is better than any Restore Endurance spell, IMO, in large part because it's at level 2. Also, priests have some excellent support spells that come in handy on a regular basis.Īnd for what it's worth, two of the priest's best healing spells aren't Restore Endurance spells at all. But don't discount having a priest (or a druid) around to be a secondary healer, particularly in tough fights where your pally's Lay on Hands may have been used up, or your pally is down. I do agree that paladin's are probably more useful as combat healers due to Lay on Hands/Greater Lay on hands. Priests are not nearly as critical as they may have seemed in the old BG/IWD games, but that doesn't mean that their spells aren't useful. He can be useful as a 3rd or 4th tank, but he'll still be softer than a legit tank.Ģ. Also, I suggest not playing Durance too aggressively where melee is concerned. And if you don't buff up his accuracy with these talents, that accuracy will be so much lower that it will hinder his ability to be a capable off-tank. Also, do your best to stick to swords and arquebuses, because Durance will see a MAJOR drop off in accuracy if you don't stick to his deity's weapons. And consider picking the Knight weapon focus for an additional +6 accuracy bonus for swords. Definitely take the class talent that gives a +10 bonus to accuracy to his deity's weapons (sword and arquebus). Durance can indeed be used as an off-tank, if built and equipped properly.
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