You see, around this time, the aforementioned Tomoko Sasaki was working on a project with some other members of Wave Master, SEGA's in-house record label. I obviously won't be putting any cohesive tracklists together just yet, but I do believe it's worth mentioning that this stage actually would have some pretty good music potential. And how do you make all that really come together? With a healthy dose of late 90s J-pop. So overall, this stage can be described as absolute madness. And as such, sometimes, a small warning sign will show up on a certain part of the stage - and a buncha balls start coming in from the foreground, damaging anyone who gets in their way! Well, you're not the only ones snooping around on his apartment while he's away: the player is here too. But that's not just due to the stage's smaller size and breakable objects, as in fact, this stage actually has a hazard:īack to what I said about how the game worked: as I'd said, it partly consisted of the player chucking balls at things to get Neji to interact with them, or to interact with them yourself. Even so, this would still be on the smaller side of this game's stage roster, which would make it all the more chaotic. I'd put them at about the height of the table in the above image: small enough that the room can work as a platform fighter stage, but big enough that the appeal of Football Manager ****ing up some random dude's apartment in an intense battle to the death is still there. Not outright tiny, but smaller than the average proportions of a human relative to the room. Wanna knock your opponent into a computer, destroying it in the process? Go ahead, you can do just that in this stage! However, it is a bit of a cramped place, and as such, the fighters would get a slight downscale here. And as such, the fights we'll partake in here end up making a total mess of his room. There are times in the game where he's not home, and the player gets to snoop around and even mess with some of his stuff. So what about the stage itself? Well, you fight in Neji's room. I don't even know if there are any fan translations out there, to be honest! Throughout all this, however, the series has remained without any international releases. While the original game was for the Dreamcast, thus making it eligible for this job, the series actually had its last hurrah on the PS2, with not only a port of the original game, but a full-on sequel, titled New Roommania: Porori Seishun. It's also been described as more of an "intervention simulator" rather than your usual life simulation game. I think she actually once cited internet webcams as an inspiration for this game's gameplay loop, and I guess you could see it that way. Also worth noting is that this game was actually mainly the work of one Tomoko Sasaki, a composer at SEGA who's best known for her work on the NiGHTS series (fun fact: she did the Ashley's Song remix for Brawl!), and we'll get back to her involvement in the game later. This even shows with some of their arcade games of the time, like Crazy Taxi. This game very much falls in line with a lot of other games in the Dreamcast era, where you could see that SEGA were getting hella experimental - what with your Space Channel 5s and Jet Set Radios and Shenmues and Rezes and Napple Tales and so on. But overall: weird **** happens, and it's fascinating to see the results of your Wacky Shenanigans unfold. It also gives you "missions" of sorts that are started up by cutscenes that give you hints as to what to do - all in the name of getting him to live life! I myself would recommend you check out a playthrough of the game, as even I feel like I can't do 100% justice to how this game works. The game has an in-game calendar that lets you check in on his room at different days and times of day. And it's up to you to make his existence more meaningful! (The game's words, not mine.) How do you do this? The game gives you a first-person view of Neji's day-to-day habits from various camera angles, and you just throw balls at objects to get him to try to interact with them! For example, you can keep chucking balls at the computer to get him to go on his favorite curry-themed message board. He spends most of his days just lazing around in his apartment, smoking and watching TV. In it, you - the player - are following the life of a man named Neji Taihei, a college student who.kinda lives a whatever life. Roommania #203 is a weird sort of life simulation game released for the Dreamcast in 2000. So you may be asking yourself "the **** is a Roommania?".
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